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		<title><![CDATA[TheRandomCommunity - Jailbreak Rules]]></title>
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		<pubDate>Tue, 04 Aug 2026 04:04:40 +0000</pubDate>
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			<title><![CDATA[JailBreak Rules]]></title>
			<link>https://therandomcommunity.com/showthread.php?tid=7</link>
			<pubDate>Fri, 17 Oct 2025 05:11:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://therandomcommunity.com/member.php?action=profile&uid=2">TRC-Admin</a>]]></dc:creator>
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			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><img src="https://therandomcommunity.com/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /> WELCOME TO <span style="color: #b20080;" class="mycode_color">THERANDOMCOMMUNITY-TRC</span> JAILBREAK SERVER!!!! <img src="https://therandomcommunity.com/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /></span></span></span></span><br />
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<span style="color: #d900a7;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">TRC jailbreak rules </span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">Jailbreak General Terminology</span></span><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">  <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> </span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">KOS (Kill on Sight) </span></span><br />
<span style="font-family: Comic Sans MS;" class="mycode_font">  </span><span style="font-family: sans-serif;" class="mycode_font">If the warden says * name * is KOS, guards must attempt to kill them. This automatically applies if any prisoner has a <span style="font-weight: bold;" class="mycode_b">rebel status</span>.</span><br />
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">AFK (Away from Keyboard)</span></span><br />
<span style="font-family: Comic Sans MS;" class="mycode_font">  </span><span style="font-family: sans-serif;" class="mycode_font">This means you <span style="font-weight: bold;" class="mycode_b">cannot walk around, jump, or crouch</span>. Any <span style="font-weight: bold;" class="mycode_b">Taunt that forces you to move</span> like conga is not AFK</span><br />
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">AFM (Away from Mouse)</span></span> <br />
  <span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">AFM IS NOT ALLOWED</span>, REDs are allowed to freelook. If a warden gives the order to face a certain direction, REDs are allowed to freelook around that direction.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freekill</span></span> <br />
<span style="font-family: Comic Sans MS;" class="mycode_font">  </span><span style="font-family: sans-serif;" class="mycode_font">This means if someone is killed for no apparent reason, <span style="font-weight: bold;" class="mycode_b">isn’t allowed</span>.</span><br />
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<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freehit</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  This means if someone is hit for no apparent reason, </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: sans-serif;" class="mycode_font">isn’t allowed</span></span><span style="font-family: sans-serif;" class="mycode_font">.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">LR (Last Request)</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  The Last Request gives the RED player the choice of <span style="font-weight: bold;" class="mycode_b">what to do the next day</span>. It is granted to the last <span style="font-weight: bold;" class="mycode_b">non-rebelling RED alive</span>. </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">DR (Death Request)</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Death Request is a reward given to the<span style="font-weight: bold;" class="mycode_b"> last non-rebelling red (not necessarily the red who received LR)</span>. This reward enables the rewarder to command/request an action before death. This can refer to mini-games, fights, and so on.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">LGKA (Last Guard Kills All) </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  LGKA occurs when there is only <span style="font-weight: bold;" class="mycode_b">one BLU remaining</span>. The remaining BLU is <span style="font-weight: bold;" class="mycode_b">not allowed to be the Warden</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Baiting </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  If a BLUE<span style="font-weight: bold;" class="mycode_b"> intentionally</span> enters REDS <span style="font-weight: bold;" class="mycode_b">melee range</span>, the REDS have the authority to kill them. Useless, the BLU is the Warden</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Ghosting</span> </span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>Ghosting is when a dead player <span style="font-weight: bold;" class="mycode_b">gives away the location</span> or information about living players. Ghosting is <span style="font-weight: bold;" class="mycode_b">not allowed</span>, except when pointing out <span style="font-weight: bold;" class="mycode_b">AFK or camping</span> players. </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Bomb Rushing</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>Bomb rushing, taking the <span style="font-weight: bold;" class="mycode_b">fastest</span> route from<span style="font-weight: bold;" class="mycode_b"> point A</span> to <span style="font-weight: bold;" class="mycode_b">point B </span>,this is <span style="font-weight: bold;" class="mycode_b">applied.</span> The warden does not have to say "<span style="font-weight: bold;" class="mycode_b">bomb rush</span>" but simply "<span style="font-weight: bold;" class="mycode_b">GO</span>" or "<span style="font-weight: bold;" class="mycode_b">follow</span>"</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Rebel status </span></span><br />
  When a RED <span style="font-weight: bold;" class="mycode_b">attacks </span>the <span style="font-weight: bold;" class="mycode_b">Warden or</span> picks up <span style="font-weight: bold;" class="mycode_b">ammo</span>, they receive <span style="font-weight: bold;" class="mycode_b">Rebel Status</span>, which makes them <span style="font-weight: bold;" class="mycode_b">KOS for the rest of the round</span>.  The <span style="font-weight: bold;" class="mycode_b">red aura</span> that appears when you rebel will fade after a few seconds, but they <span style="font-weight: bold;" class="mycode_b">remains KOS for the entire round</span>, even after the aura disappears.  The <span style="font-weight: bold;" class="mycode_b">Warden cannot pardon</span> any RED who has gained Rebel Status.<br />
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<span style="color: #0074d9;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">BLUES Rules   <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> </span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Microphone Requirement</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">All BLU players must have a <span style="font-weight: bold;" class="mycode_b">working microphone</span>. Typing orders in chat is <span style="font-weight: bold;" class="mycode_b">not allowed</span>. Your microphone must be clear enough for others to<span style="font-weight: bold;" class="mycode_b"> properly understand you.</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Baiting</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">  Doing any of the below as BLU is considered baiting. And <span style="font-weight: bold;" class="mycode_b">it's NOT ALLOWED</span></span><br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Standing in a prisoner's <span style="font-weight: bold;" class="mycode_b">melee range</span>.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Stunning</span>, including but not limited to Holiday Punch</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Throwing <span style="font-weight: bold;" class="mycode_b">Jarate, Mad Milk, or gas passer to a group of no rebelling REDs</span></span><br />
</li>
<li>Setting sticky traps <br />
</li>
</ul>
  <span style="font-weight: bold;" class="mycode_b">Scoping </span>in or <span style="font-weight: bold;" class="mycode_b">revving </span>your minigun is <span style="font-weight: bold;" class="mycode_b">not baiting.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Teamkilling</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Teamkill <span style="font-weight: bold;" class="mycode_b">isn't allowed</span> for anyone on BLU. Teamkilling by the warden is only allowed if the BLU being killed<span style="font-weight: bold;" class="mycode_b"> breaks the rules</span> or is <span style="font-weight: bold;" class="mycode_b">not</span> <span style="font-weight: bold;" class="mycode_b">following the warden</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Protecting and Hunting REDS</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">BLUs must be trying to <span style="font-weight: bold;" class="mycode_b">actively protect the warden</span> from any harm and also trying to<span style="font-weight: bold;" class="mycode_b"> kill all rebellers</span>, unless told otherwise by the warden. (The warden doesn't have to say * name * can hunt down rebellers )</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Following Warden Orders</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">BLUs must follow the <span style="font-weight: bold;" class="mycode_b">Warden’s orders</span>. Obviously, not like a Red, but if the warden says only the warden can hit buttons in a minigame, BLU must follow that. (BLUs don't have to follow any order that can lead them to die)</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Blue Camping</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  BLUEs<span style="font-weight: bold;" class="mycode_b"> can’t camp</span> in a room or place for more than <span style="font-weight: bold;" class="mycode_b">30 seconds</span>. Places like the armory and the medic room. If the REDs are blocking the door, and there is no other way out. A BLUE can kill any RED that is blocking their way.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Forcing Freedays</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Warden/blues <span style="font-weight: bold;" class="mycode_b">cannot force</span> a freeday. This includes <span style="font-weight: bold;" class="mycode_b">opening the door</span> before giving orders and/or<span style="font-weight: bold;" class="mycode_b"> just giving up</span> and saying freeday.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Helping REDS</span></span><br />
  BLUEs <span style="font-weight: bold;" class="mycode_b">can't help REDs in rebelling</span>. This includes helping them out by holding the <span style="font-weight: bold;" class="mycode_b">army door</span> open, breaking a <span style="font-weight: bold;" class="mycode_b">breakable</span>, ignoring <span style="font-weight: bold;" class="mycode_b">rebellers</span>, and not helping the <span style="font-weight: bold;" class="mycode_b">warden</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">These rules must be followed by all BLU’s even the warden. Any breaking of these rules will result in a tem/perma guard ban <img src="https://therandomcommunity.com/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" /> </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #00369b;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">Warden Rules <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> </span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Forcing Warden</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Every BLU has a limit <span style="font-weight: bold;" class="mycode_b">of 3 forces</span>. at the beginning of the <span style="font-weight: bold;" class="mycode_b">day</span> </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Unwarden</span></span> <br />
  <span style="font-family: sans-serif;" class="mycode_font">A Warden <span style="font-weight: bold;" class="mycode_b">can’t unwarden</span>. Killing binding/disconnecting on purpose is considered<span style="font-weight: bold;" class="mycode_b"> Unwarden</span>. Warden can’t unwarden during a Freeday.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Lying as a warden</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">You <span style="font-weight: bold;" class="mycode_b">can’t lie</span> as a warden or <span style="font-weight: bold;" class="mycode_b">trick REDs</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Warden LR</span></span><br />
  As Warden, you must give LR to the <span style="font-weight: bold;" class="mycode_b">Last non-rebelling RED.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Giving Orders </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"> The Warden must give <span style="font-weight: bold;" class="mycode_b">clear orders</span> before opening the <span style="font-weight: bold;" class="mycode_b">cell doors.</span> If the cell doors open before any orders are given, the round is automatically considered a <span style="font-weight: bold;" class="mycode_b">Freeday.</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Trick Orders</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">  The Warden <span style="font-weight: bold;" class="mycode_b">cannot give</span> <span style="font-weight: bold;" class="mycode_b">trick orders </span>or use wording intended to <span style="font-weight: bold;" class="mycode_b">confuse REDs</span>. <span style="font-weight: bold;" class="mycode_b">(for example,“ Do NOT not go into Obby”)</span> Your orders must be <span style="font-weight: bold;" class="mycode_b">clear </span>and <span style="font-weight: bold;" class="mycode_b">understandable. </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Command Orders</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  The Warden <span style="font-weight: bold;" class="mycode_b">cannot force</span> or give orders that involve server commands, such as telling players to type <span style="font-weight: bold;" class="mycode_b">!rtv or !fire</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Death Orders </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>The Warden cannot give “death orders.” Any command that would directly result in a RED’s/BLU's death <span style="font-weight: bold;" class="mycode_b">(for example, “Jump into the pit”) </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Repeating Orders</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">  </span></span><span style="font-family: sans-serif;" class="mycode_font">The Warden must <span style="font-weight: bold;" class="mycode_b">repeat</span> each order at least <span style="font-weight: bold;" class="mycode_b">once</span> if</span><br />
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<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">A RED requests a repeat.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">The Warden was talked over.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">The Warden could not be clearly heard</span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">.</span></span><br />
</li>
</ul>
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Fair Treatment</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  The Warden must treat all REDs <span style="font-weight: bold;" class="mycode_b">equally.</span> Minigames that require a decision, such as Diner or Theatre, must be chosen by a BLU <span style="font-weight: bold;" class="mycode_b">team vote</span>. All REDs, including the last one, must participate. Showing favoritism or pardoning one RED for an action that others were punished for is <span style="font-weight: bold;" class="mycode_b">not allowed</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Friendly Fire (FF) </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Friendly Fire may only be toggled after a mini-game has been <span style="font-weight: bold;" class="mycode_b">played</span> (not Cell Wars). As long as the mini-game was played without FF for a <span style="font-weight: bold;" class="mycode_b">reasonable</span> amount of<span style="font-weight: bold;" class="mycode_b"> time</span>, the Warden may then enable FF for the next game (including Arenas). Warden can also toggle FF to prevent delay if no REDs are <span style="font-weight: bold;" class="mycode_b">dying</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Special Game (Cell Wars, Line Wars, Meat Grinder)</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Wardens are only allowed to start <span style="font-weight: bold;" class="mycode_b">Cell Wars</span>, <span style="font-weight: bold;" class="mycode_b">Line Wars</span>, or a <span style="font-weight: bold;" class="mycode_b">Meat Grinder</span> if <span style="font-weight: bold;" class="mycode_b">both</span> of the following conditions are met:</span><br />
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<ol type="1" class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">There are <span style="font-weight: bold;" class="mycode_b">4 or fewer BLUs</span> on the team.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">At least <span style="font-weight: bold;" class="mycode_b">one normal day</span> has been played since the last special game.</span><br />
</li>
</ol>
<span style="font-family: sans-serif;" class="mycode_font">  If both conditions are <span style="font-weight: bold;" class="mycode_b">met</span>, the Warden may <span style="font-weight: bold;" class="mycode_b">initiate </span>one of these Games</span><span style="font-family: sans-serif;" class="mycode_font">.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font"> First Reaction</span></span><span style="font-family: sans-serif;" class="mycode_font"> </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Last reaction (Does not need LR)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">   </span></span><span style="font-family: Arial;" class="mycode_font">First Reaction Last reaction can only be played to <span style="font-weight: bold;" class="mycode_b">prevent delay. </span>You cannot use it as a mass minigame; it can only be played after the time has passed 3 minutes remaining You must <span style="font-weight: bold;" class="mycode_b">Ask </span>the REDs if they <span style="font-weight: bold;" class="mycode_b">know </span>how to play' and if they don't, you <span style="font-weight: bold;" class="mycode_b">must explain to them </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Special MiniGame</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Games that are not hard-coded into a map and require the warden to set them up, like Green Light Red Light, and Simon Says, are only allowed through LRs. </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Judging games</span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>games like Theater and Diner, or any minigame that requires judgment by the BLUs, can only be played after a map mini-game has been played, and more than half of the red team are killed.  These minigames<span style="font-family: sans-serif;" class="mycode_font"> that require a decision must be chosen by a BLU <span style="font-weight: bold;" class="mycode_b">team vote</span>.</span> </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Any breaking of these rules will result in a temp/perma guard ban. <img src="https://therandomcommunity.com/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" /> </span></span><br />
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<span style="color: #008e02;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Game Rules <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /></span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freedays</span></span><br />
  A <span style="font-weight: bold;" class="mycode_b">Freeday </span>is when a RED or group of REDs is given a break from normal orders. During a Freeday, REDs may do anything <span style="font-weight: bold;" class="mycode_b">except</span> rebel or collect ammo. BLUs must <span style="font-weight: bold;" class="mycode_b">respect Freedays</span> and must <span style="font-weight: bold;" class="mycode_b">not trap, harm, or interfere with them</span>. The Warden <span style="font-weight: bold;" class="mycode_b">cannot pardon</span> any RED who has lost their Freeday.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freeday Restrictions</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Freedays are <span style="font-weight: bold;" class="mycode_b">not allowed to</span>:</span><br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Enter the <span style="font-weight: bold;" class="mycode_b">Armory</span> or pick up ammo.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Hit</span> BLUs.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Block</span> BLUs.</span><br />
</li>
</ul>
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Breaking Breakables</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  All REDs are allowed to <span style="font-weight: bold;" class="mycode_b">break any breakables</span>, but <span style="font-weight: bold;" class="mycode_b">cannot go through them</span> (such as vents or secrets) unless <span style="font-weight: bold;" class="mycode_b">allowed </span>by the Warden. The Warden may restrict breaking breakables, but must <span style="font-weight: bold;" class="mycode_b">announce it before</span> the breakable is destroyed.</span><br />
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Impersonating the Warden</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Players may <span style="font-weight: bold;" class="mycode_b">not impersonate the Warden</span> under any circumstances.</span><br />
<span style="font-family: sans-serif;" class="mycode_font">This includes:</span><br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Giving <span style="font-weight: bold;" class="mycode_b">false orders</span>.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">The Warden permitting another player (BLU or RED) to act as a Warden.</span><br />
</li>
</ul>
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Cell Doors and Freedays</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  It becomes a Freeday after 1 minute has passed since the day started. if the doors open before the warden gives any order, the REDs have to stay inside the cells or be KOS.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Cheating in Minigames</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">  </span> <span style="font-weight: bold;" class="mycode_b">cheating is implied!</span> <span style="font-family: sans-serif;" class="mycode_font">Cheating</span> includes moving above, around, or doing anything to prevent you from doing the mini game as intended. The Warden <span style="font-weight: bold;" class="mycode_b">does not</span> have to <span style="font-weight: bold;" class="mycode_b">NO cheating</span> <br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Days</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">There are <span style="font-weight: bold;" class="mycode_b">NO </span><span style="font-weight: bold;" class="mycode_b">“Days”</span> on this server (for example, “No Jump Day” or “Crouch Day” is not allowed). However, <span style="font-weight: bold;" class="mycode_b">Days are permitted as part of a Last Request (LR)</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Class Restrictions</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">   Medics no healing, medic have their medic gun out, Scout no projectile, and Spy have their sappers out. Those are class restrictions, which <span style="font-weight: bold;" class="mycode_b">are allowed on the server</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Warday</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  It is only allowed through LR and 1 minute before the map change</span><span style="font-family: Arial Black;" class="mycode_font"> </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Forcing players to Taunt</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>Forcing any player, whether it's a BLU or RED, to taunt is not allowed by the warden. Taunts like rock, paper, scissors are only allowed if the two players both agree to it </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Custom Last Requests (LRs) </span></span><ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Anything that changes what the warden has to say </span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Anything such as “Give me LR again” </span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Anything that bullies specific players</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Anything that breaks General server rules</span><br />
</li>
</ul>
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<span style="font-family: sans-serif;" class="mycode_font">  LR is not transformed to the next map </span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><img src="https://therandomcommunity.com/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /> WELCOME TO <span style="color: #b20080;" class="mycode_color">THERANDOMCOMMUNITY-TRC</span> JAILBREAK SERVER!!!! <img src="https://therandomcommunity.com/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /></span></span></span></span><br />
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<span style="color: #d900a7;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">TRC jailbreak rules </span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">Jailbreak General Terminology</span></span><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">  <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> </span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">KOS (Kill on Sight) </span></span><br />
<span style="font-family: Comic Sans MS;" class="mycode_font">  </span><span style="font-family: sans-serif;" class="mycode_font">If the warden says * name * is KOS, guards must attempt to kill them. This automatically applies if any prisoner has a <span style="font-weight: bold;" class="mycode_b">rebel status</span>.</span><br />
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">AFK (Away from Keyboard)</span></span><br />
<span style="font-family: Comic Sans MS;" class="mycode_font">  </span><span style="font-family: sans-serif;" class="mycode_font">This means you <span style="font-weight: bold;" class="mycode_b">cannot walk around, jump, or crouch</span>. Any <span style="font-weight: bold;" class="mycode_b">Taunt that forces you to move</span> like conga is not AFK</span><br />
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">AFM (Away from Mouse)</span></span> <br />
  <span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">AFM IS NOT ALLOWED</span>, REDs are allowed to freelook. If a warden gives the order to face a certain direction, REDs are allowed to freelook around that direction.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freekill</span></span> <br />
<span style="font-family: Comic Sans MS;" class="mycode_font">  </span><span style="font-family: sans-serif;" class="mycode_font">This means if someone is killed for no apparent reason, <span style="font-weight: bold;" class="mycode_b">isn’t allowed</span>.</span><br />
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<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freehit</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  This means if someone is hit for no apparent reason, </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: sans-serif;" class="mycode_font">isn’t allowed</span></span><span style="font-family: sans-serif;" class="mycode_font">.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">LR (Last Request)</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  The Last Request gives the RED player the choice of <span style="font-weight: bold;" class="mycode_b">what to do the next day</span>. It is granted to the last <span style="font-weight: bold;" class="mycode_b">non-rebelling RED alive</span>. </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">DR (Death Request)</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Death Request is a reward given to the<span style="font-weight: bold;" class="mycode_b"> last non-rebelling red (not necessarily the red who received LR)</span>. This reward enables the rewarder to command/request an action before death. This can refer to mini-games, fights, and so on.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">LGKA (Last Guard Kills All) </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  LGKA occurs when there is only <span style="font-weight: bold;" class="mycode_b">one BLU remaining</span>. The remaining BLU is <span style="font-weight: bold;" class="mycode_b">not allowed to be the Warden</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Baiting </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  If a BLUE<span style="font-weight: bold;" class="mycode_b"> intentionally</span> enters REDS <span style="font-weight: bold;" class="mycode_b">melee range</span>, the REDS have the authority to kill them. Useless, the BLU is the Warden</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Ghosting</span> </span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>Ghosting is when a dead player <span style="font-weight: bold;" class="mycode_b">gives away the location</span> or information about living players. Ghosting is <span style="font-weight: bold;" class="mycode_b">not allowed</span>, except when pointing out <span style="font-weight: bold;" class="mycode_b">AFK or camping</span> players. </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Bomb Rushing</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>Bomb rushing, taking the <span style="font-weight: bold;" class="mycode_b">fastest</span> route from<span style="font-weight: bold;" class="mycode_b"> point A</span> to <span style="font-weight: bold;" class="mycode_b">point B </span>,this is <span style="font-weight: bold;" class="mycode_b">applied.</span> The warden does not have to say "<span style="font-weight: bold;" class="mycode_b">bomb rush</span>" but simply "<span style="font-weight: bold;" class="mycode_b">GO</span>" or "<span style="font-weight: bold;" class="mycode_b">follow</span>"</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Rebel status </span></span><br />
  When a RED <span style="font-weight: bold;" class="mycode_b">attacks </span>the <span style="font-weight: bold;" class="mycode_b">Warden or</span> picks up <span style="font-weight: bold;" class="mycode_b">ammo</span>, they receive <span style="font-weight: bold;" class="mycode_b">Rebel Status</span>, which makes them <span style="font-weight: bold;" class="mycode_b">KOS for the rest of the round</span>.  The <span style="font-weight: bold;" class="mycode_b">red aura</span> that appears when you rebel will fade after a few seconds, but they <span style="font-weight: bold;" class="mycode_b">remains KOS for the entire round</span>, even after the aura disappears.  The <span style="font-weight: bold;" class="mycode_b">Warden cannot pardon</span> any RED who has gained Rebel Status.<br />
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<span style="color: #0074d9;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">BLUES Rules   <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> </span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Microphone Requirement</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">All BLU players must have a <span style="font-weight: bold;" class="mycode_b">working microphone</span>. Typing orders in chat is <span style="font-weight: bold;" class="mycode_b">not allowed</span>. Your microphone must be clear enough for others to<span style="font-weight: bold;" class="mycode_b"> properly understand you.</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Baiting</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">  Doing any of the below as BLU is considered baiting. And <span style="font-weight: bold;" class="mycode_b">it's NOT ALLOWED</span></span><br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Standing in a prisoner's <span style="font-weight: bold;" class="mycode_b">melee range</span>.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Stunning</span>, including but not limited to Holiday Punch</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Throwing <span style="font-weight: bold;" class="mycode_b">Jarate, Mad Milk, or gas passer to a group of no rebelling REDs</span></span><br />
</li>
<li>Setting sticky traps <br />
</li>
</ul>
  <span style="font-weight: bold;" class="mycode_b">Scoping </span>in or <span style="font-weight: bold;" class="mycode_b">revving </span>your minigun is <span style="font-weight: bold;" class="mycode_b">not baiting.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Teamkilling</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Teamkill <span style="font-weight: bold;" class="mycode_b">isn't allowed</span> for anyone on BLU. Teamkilling by the warden is only allowed if the BLU being killed<span style="font-weight: bold;" class="mycode_b"> breaks the rules</span> or is <span style="font-weight: bold;" class="mycode_b">not</span> <span style="font-weight: bold;" class="mycode_b">following the warden</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Protecting and Hunting REDS</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">BLUs must be trying to <span style="font-weight: bold;" class="mycode_b">actively protect the warden</span> from any harm and also trying to<span style="font-weight: bold;" class="mycode_b"> kill all rebellers</span>, unless told otherwise by the warden. (The warden doesn't have to say * name * can hunt down rebellers )</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Following Warden Orders</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">BLUs must follow the <span style="font-weight: bold;" class="mycode_b">Warden’s orders</span>. Obviously, not like a Red, but if the warden says only the warden can hit buttons in a minigame, BLU must follow that. (BLUs don't have to follow any order that can lead them to die)</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Blue Camping</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  BLUEs<span style="font-weight: bold;" class="mycode_b"> can’t camp</span> in a room or place for more than <span style="font-weight: bold;" class="mycode_b">30 seconds</span>. Places like the armory and the medic room. If the REDs are blocking the door, and there is no other way out. A BLUE can kill any RED that is blocking their way.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Forcing Freedays</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Warden/blues <span style="font-weight: bold;" class="mycode_b">cannot force</span> a freeday. This includes <span style="font-weight: bold;" class="mycode_b">opening the door</span> before giving orders and/or<span style="font-weight: bold;" class="mycode_b"> just giving up</span> and saying freeday.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Helping REDS</span></span><br />
  BLUEs <span style="font-weight: bold;" class="mycode_b">can't help REDs in rebelling</span>. This includes helping them out by holding the <span style="font-weight: bold;" class="mycode_b">army door</span> open, breaking a <span style="font-weight: bold;" class="mycode_b">breakable</span>, ignoring <span style="font-weight: bold;" class="mycode_b">rebellers</span>, and not helping the <span style="font-weight: bold;" class="mycode_b">warden</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">These rules must be followed by all BLU’s even the warden. Any breaking of these rules will result in a tem/perma guard ban <img src="https://therandomcommunity.com/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" /> </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #00369b;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font">Warden Rules <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /> </span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Forcing Warden</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Every BLU has a limit <span style="font-weight: bold;" class="mycode_b">of 3 forces</span>. at the beginning of the <span style="font-weight: bold;" class="mycode_b">day</span> </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Unwarden</span></span> <br />
  <span style="font-family: sans-serif;" class="mycode_font">A Warden <span style="font-weight: bold;" class="mycode_b">can’t unwarden</span>. Killing binding/disconnecting on purpose is considered<span style="font-weight: bold;" class="mycode_b"> Unwarden</span>. Warden can’t unwarden during a Freeday.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Lying as a warden</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">You <span style="font-weight: bold;" class="mycode_b">can’t lie</span> as a warden or <span style="font-weight: bold;" class="mycode_b">trick REDs</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Warden LR</span></span><br />
  As Warden, you must give LR to the <span style="font-weight: bold;" class="mycode_b">Last non-rebelling RED.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Giving Orders </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"> The Warden must give <span style="font-weight: bold;" class="mycode_b">clear orders</span> before opening the <span style="font-weight: bold;" class="mycode_b">cell doors.</span> If the cell doors open before any orders are given, the round is automatically considered a <span style="font-weight: bold;" class="mycode_b">Freeday.</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Trick Orders</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">  The Warden <span style="font-weight: bold;" class="mycode_b">cannot give</span> <span style="font-weight: bold;" class="mycode_b">trick orders </span>or use wording intended to <span style="font-weight: bold;" class="mycode_b">confuse REDs</span>. <span style="font-weight: bold;" class="mycode_b">(for example,“ Do NOT not go into Obby”)</span> Your orders must be <span style="font-weight: bold;" class="mycode_b">clear </span>and <span style="font-weight: bold;" class="mycode_b">understandable. </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Command Orders</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  The Warden <span style="font-weight: bold;" class="mycode_b">cannot force</span> or give orders that involve server commands, such as telling players to type <span style="font-weight: bold;" class="mycode_b">!rtv or !fire</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Death Orders </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>The Warden cannot give “death orders.” Any command that would directly result in a RED’s/BLU's death <span style="font-weight: bold;" class="mycode_b">(for example, “Jump into the pit”) </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Repeating Orders</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">  </span></span><span style="font-family: sans-serif;" class="mycode_font">The Warden must <span style="font-weight: bold;" class="mycode_b">repeat</span> each order at least <span style="font-weight: bold;" class="mycode_b">once</span> if</span><br />
<br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">A RED requests a repeat.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">The Warden was talked over.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">The Warden could not be clearly heard</span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">.</span></span><br />
</li>
</ul>
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Fair Treatment</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  The Warden must treat all REDs <span style="font-weight: bold;" class="mycode_b">equally.</span> Minigames that require a decision, such as Diner or Theatre, must be chosen by a BLU <span style="font-weight: bold;" class="mycode_b">team vote</span>. All REDs, including the last one, must participate. Showing favoritism or pardoning one RED for an action that others were punished for is <span style="font-weight: bold;" class="mycode_b">not allowed</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Friendly Fire (FF) </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Friendly Fire may only be toggled after a mini-game has been <span style="font-weight: bold;" class="mycode_b">played</span> (not Cell Wars). As long as the mini-game was played without FF for a <span style="font-weight: bold;" class="mycode_b">reasonable</span> amount of<span style="font-weight: bold;" class="mycode_b"> time</span>, the Warden may then enable FF for the next game (including Arenas). Warden can also toggle FF to prevent delay if no REDs are <span style="font-weight: bold;" class="mycode_b">dying</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Special Game (Cell Wars, Line Wars, Meat Grinder)</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Wardens are only allowed to start <span style="font-weight: bold;" class="mycode_b">Cell Wars</span>, <span style="font-weight: bold;" class="mycode_b">Line Wars</span>, or a <span style="font-weight: bold;" class="mycode_b">Meat Grinder</span> if <span style="font-weight: bold;" class="mycode_b">both</span> of the following conditions are met:</span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">There are <span style="font-weight: bold;" class="mycode_b">4 or fewer BLUs</span> on the team.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">At least <span style="font-weight: bold;" class="mycode_b">one normal day</span> has been played since the last special game.</span><br />
</li>
</ol>
<span style="font-family: sans-serif;" class="mycode_font">  If both conditions are <span style="font-weight: bold;" class="mycode_b">met</span>, the Warden may <span style="font-weight: bold;" class="mycode_b">initiate </span>one of these Games</span><span style="font-family: sans-serif;" class="mycode_font">.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font"> First Reaction</span></span><span style="font-family: sans-serif;" class="mycode_font"> </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Last reaction (Does not need LR)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">   </span></span><span style="font-family: Arial;" class="mycode_font">First Reaction Last reaction can only be played to <span style="font-weight: bold;" class="mycode_b">prevent delay. </span>You cannot use it as a mass minigame; it can only be played after the time has passed 3 minutes remaining You must <span style="font-weight: bold;" class="mycode_b">Ask </span>the REDs if they <span style="font-weight: bold;" class="mycode_b">know </span>how to play' and if they don't, you <span style="font-weight: bold;" class="mycode_b">must explain to them </span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Special MiniGame</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  Games that are not hard-coded into a map and require the warden to set them up, like Green Light Red Light, and Simon Says, are only allowed through LRs. </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Judging games</span></span><br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>games like Theater and Diner, or any minigame that requires judgment by the BLUs, can only be played after a map mini-game has been played, and more than half of the red team are killed.  These minigames<span style="font-family: sans-serif;" class="mycode_font"> that require a decision must be chosen by a BLU <span style="font-weight: bold;" class="mycode_b">team vote</span>.</span> </span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Any breaking of these rules will result in a temp/perma guard ban. <img src="https://therandomcommunity.com/images/smilies/angry.png" alt="Angry" title="Angry" class="smilie smilie_11" /> </span></span><br />
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<br />
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<span style="color: #008e02;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Game Rules <img src="https://therandomcommunity.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" /></span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freedays</span></span><br />
  A <span style="font-weight: bold;" class="mycode_b">Freeday </span>is when a RED or group of REDs is given a break from normal orders. During a Freeday, REDs may do anything <span style="font-weight: bold;" class="mycode_b">except</span> rebel or collect ammo. BLUs must <span style="font-weight: bold;" class="mycode_b">respect Freedays</span> and must <span style="font-weight: bold;" class="mycode_b">not trap, harm, or interfere with them</span>. The Warden <span style="font-weight: bold;" class="mycode_b">cannot pardon</span> any RED who has lost their Freeday.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Freeday Restrictions</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Freedays are <span style="font-weight: bold;" class="mycode_b">not allowed to</span>:</span><br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Enter the <span style="font-weight: bold;" class="mycode_b">Armory</span> or pick up ammo.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Hit</span> BLUs.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Block</span> BLUs.</span><br />
</li>
</ul>
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Breaking Breakables</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  All REDs are allowed to <span style="font-weight: bold;" class="mycode_b">break any breakables</span>, but <span style="font-weight: bold;" class="mycode_b">cannot go through them</span> (such as vents or secrets) unless <span style="font-weight: bold;" class="mycode_b">allowed </span>by the Warden. The Warden may restrict breaking breakables, but must <span style="font-weight: bold;" class="mycode_b">announce it before</span> the breakable is destroyed.</span><br />
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<span style="font-family: Arial Black;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Impersonating the Warden</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">Players may <span style="font-weight: bold;" class="mycode_b">not impersonate the Warden</span> under any circumstances.</span><br />
<span style="font-family: sans-serif;" class="mycode_font">This includes:</span><br />
<ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Giving <span style="font-weight: bold;" class="mycode_b">false orders</span>.</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">The Warden permitting another player (BLU or RED) to act as a Warden.</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Cell Doors and Freedays</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  It becomes a Freeday after 1 minute has passed since the day started. if the doors open before the warden gives any order, the REDs have to stay inside the cells or be KOS.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Cheating in Minigames</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">  </span> <span style="font-weight: bold;" class="mycode_b">cheating is implied!</span> <span style="font-family: sans-serif;" class="mycode_font">Cheating</span> includes moving above, around, or doing anything to prevent you from doing the mini game as intended. The Warden <span style="font-weight: bold;" class="mycode_b">does not</span> have to <span style="font-weight: bold;" class="mycode_b">NO cheating</span> <br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Days</span></span><br />
  <span style="font-family: sans-serif;" class="mycode_font">There are <span style="font-weight: bold;" class="mycode_b">NO </span><span style="font-weight: bold;" class="mycode_b">“Days”</span> on this server (for example, “No Jump Day” or “Crouch Day” is not allowed). However, <span style="font-weight: bold;" class="mycode_b">Days are permitted as part of a Last Request (LR)</span>.</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Class Restrictions</span></span> <br />
<span style="font-family: sans-serif;" class="mycode_font">   Medics no healing, medic have their medic gun out, Scout no projectile, and Spy have their sappers out. Those are class restrictions, which <span style="font-weight: bold;" class="mycode_b">are allowed on the server</span></span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Warday</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">  It is only allowed through LR and 1 minute before the map change</span><span style="font-family: Arial Black;" class="mycode_font"> </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Forcing players to Taunt</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">  </span>Forcing any player, whether it's a BLU or RED, to taunt is not allowed by the warden. Taunts like rock, paper, scissors are only allowed if the two players both agree to it </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Arial Black;" class="mycode_font">Custom Last Requests (LRs) </span></span><ul class="mycode_list"><li><span style="font-family: sans-serif;" class="mycode_font">Anything that changes what the warden has to say </span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Anything such as “Give me LR again” </span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Anything that bullies specific players</span><br />
</li>
<li><span style="font-family: sans-serif;" class="mycode_font">Anything that breaks General server rules</span><br />
</li>
</ul>
<br />
<span style="font-family: sans-serif;" class="mycode_font">  LR is not transformed to the next map </span>]]></content:encoded>
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